Sphaera is a dynamic world full of many strange creatures and numerous and varied races of intelligent beings. In addition to the biological variety, the so-called "Sphaeraverse" is permeated by "magic": an aspect of physics unique to the Sphaeraverse that causes physical changes in mass and energy.
MAGUS Part II: Physics of Magic by WorldBuildersInc, literature
Literature
MAGUS Part II: Physics of Magic
The psi force appears to be an addition to the fundamental forces of nature, able to manipulate the other four forces (but still ultimately at the mercy of the scalar Higgs field). Because of this, the psi force –and therefore mages– are able to influence gravity, light, electricity, magnetism, nuclear and chemical reactions, and the very concentration of atomic nuclei (though it cannot directly affect mass values, inertia, or kinetics). Despite the apparently limited number of physical aspects that magus directly influences, mages do have control over a vast range of the natural world. By manipulating gravity, electrons, and ther
MAGUS Part I: Introduction by WorldBuildersInc, literature
Literature
MAGUS Part I: Introduction
Magus, aka magic (properly spelled magiq), is the manipulation of the natural world through apparently paranatural means (driven by the "psi" force). Magiq is actually an acronym which stands for Manipulation of Atoms, Gravitics, Inductive energy, and Quantum phenomena. Magiq/magic is called a number of other names, though "magus" is the most commonly interchangeable.
The practice of magus is divided into two major phyla: teletics and alchemy. Teletics is the discipline of control over the environment through manipulation of bosons, and the alchemical magics deal in what can be summarized as nuclear chemistry (the manipulation of fermions).